Sid Meier's Railroad Tycoon (1990) ---------------------------------- This is a summary of the game model of the original Railroad Tycoon (RRT). Start condition +++++++++++++++ - $1 million (half in equity, half as loan) - Lay track - Build stations - Buy trains - Schedule trains - Sell, buy bonds - Build additional industries - Buy or sell shares Stations ++++++++ Max. 32 stations per player. First stations gets an engine shop for free. Stations can be up- or downgraded. During an accounting period built or re-built stations pay double for freight. - Signal Tower - Depot (3x3 squares influence area) - Station (4x4 squares influence area) - Terminal (5x5 squares influence area) Station improvements ++++++++++++++++++++ - Engine shop - Store - Hotel - Switching yard - maintenance shop - cold storage - livestock pens - goods storage - post office - restaurant Trains ++++++ Max. 32 trains per player. - Change "consist" (number and type of cars/wagons - Types include: mail, passenger, freight Engines ....... - 0-4-0 Grasshopper - 4-2-0 Norris - 4-4-0 American - 2-6-0 Mogul - 4-6-0 Ten-Wheeler - 2-8-0 Consolidation - 4-6-2 Pacific - 2-8-2 Mikado - 2-6-6-4 Mallet (Challenger class) - F3-A Diesel-Electric - EMD GP Diesel-Electric - 2-2-0 Planet - 2-2-2 Patentee - 4-2-0 Iron Duke - 0-6-0 DX Goods - 4-2-2 Stirling - 0-8-0 Webb Compund - 4-2-2 Johnson Midland Spinner - 4-4-0 Claud Hamilton - 4-6-2 A1 Class - 4-6-2 A4 Class - 6/6 GE Class Crocodile - 1-Do-1 Class E18 - 4-8-4 242 A1 - V200 B-B - Bo-Bo-Bo RE Class 6/6 - TGV Cars .... - mail - passenger - beer - livestock - goods - hops - textiles - steel - chemicals - cotton - coal Supply and demand +++++++++++++++++ Stock market ++++++++++++ Time ++++ - 100 years running time (starting year depends on the scenario) - Accounting period two years long Difficulty levels +++++++++++++++++ The chosen difficulty level remains in effect for the whole duration of a game. Levels are "Investor", "Financier", "Mogul", "Tycoon". The level of difficulty affects revenue earned by each delivery as well as the tycoon rating at the end. Reality levels ++++++++++++++ - "No Collision Operation/Dispatcher Operation" In the dispatcher operation, the movement of trains is controlled by block signals and collisions are possible. - "Friendly competition/Cut-Throat competition" In friendly competition, they do not buy your stock, attempt to take you over or start rate wars. - "Basic economy/Complex economy" Economy +++++++ - Simple: Stations with two or more cities will buy everything - Complex: Specialized rules Other features ++++++++++++++ - If the share price of a competing railroad falls below $5 and stays there for too long, it can be dissolved and be removed from the game - For each bankruptcy that the player declares, the interest for selling new bonds is increased by 1%. After a certain number of bankruptcies, the player is unable to sell any bonds. - Each car that is placed on a train costs $5,000. When the consist changes, one is only charged if the total number of cars increases. - There is a Find City option Supplied scenarios ++++++++++++++++++ - Western United States - Northeast United States - Great Britain - Continental Europe Links +++++ - https://en.wikipedia.org/wiki/Railroad_Tycoon